This... this is awesome. Not the most exciting of animations (Although my requirement to be entertained was pleasantly satisfied) the art... How was this put together, it looks just truly amazing.
Effort is clearly established in this game but I have to ask, did you actually test this game at any point during design? There's literally too much going on. The music is boring, the background is horrible with ALL its colours and what else, making it difficult to see. The avatars are too big for the screen-size, and to complex to even see clearly.
What was with all the guns shooting at once, just so many bullets everywhere? Pickup sensitivity is extreme with you literally having to be on top of the coins and other stuff to grab them, a little bit of magnetism or distance leeway isn't going to ruin the game.
I think the problem here is you've forgotten your making a flash game. You really don't need this entire intense graphics or pretty imagery thing going on as it just makes the game more ugly. It's a lot of hard work for nought.
Also why do I have about six guns at the beginning? For the first five levels, I just breezed through with no problem before I realised I'd forgotten to upgrade, and then it just got easier.
No punishment with Ammo, you wait about a second for it to replenish and the enemies drop ammo pickups that fully replenish on pickup anyways.
The overall difficulty of this game was that there wasn't any.
And if I clip into an enemy, only I should get hurt. Sometimes looking at other games and recognizing patterns (Mario doesn't hurt a goomba for walking into it, same for sonic, free-roaming space invader games, upgradeable space-shooters etc), then applying them is fine. I was practically immortal as I flew around destroying everything and then picking up frequent health pickups just served to turn the difficulty into mush.
Why did I have the option to turn of guns? I was immortal with them all on and so many pickups meant ammo wasn't a problem. Again, make the difference having a gun on and off be seen and known. Don't just add features to a game just because you can, that's how we get the crap that's considered as games at the moment.
Ideas for next time:
Make the map bigger/make the avatars smaller.
Drop the intense visuals, less is more!!!
Upgrades need to feel like upgrades, even if it means the beginning starts a bit dull and the weapon is crappy. That's the point of upgrades, to become better.
Start with one gun not six.
If you make music for a game, make the score sound like it would actually loop properly or make it longer then ten seconds.
Maybe test your game as you make, you know so that you can see where it has gone wrong and the player's then don't have to tell you what's wrong.
You get 2/10 because you coded it and at least produced a working game, even though it was bad.
Is amazing. There is no other way to describe it, it is just truly amazing. The ability to listen to your own music while playing, with neat retro graphics, pretty sweet gameplay and enough variety in the actual game (panel wise) that it wasn't just repetition that I can only give this game 10/10 and this still doesn't justify how good this game truly is to a pointinwhichimforgetingtousepunctuati onjusttosayhowawesomethisis. Only one thing that got, which was the pilot view panel, but that in its self was awesome as it did make the game alot harder while at the same time make more exciting to play. This is a flash game. One that shows true innovation (although similar to that music-ship game on steam). I also love how it allows you to go buy the music that other people are playing to.
This is a game. A true game. A proper, flash, game. Make more sir, because this is at a Charlie Sheen level. :O
All 152 flash Reviews
Rated 5 / 5 stars April 3, 2012
Its amazing how little one can do in an animation to make somone (myself) laugh so much. This was just... agnificant.
Rated 4 / 5 stars March 23, 2012
This... this is awesome. Not the most exciting of animations (Although my requirement to be entertained was pleasantly satisfied) the art... How was this put together, it looks just truly amazing.
Rated 4.5 / 5 stars January 27, 2012
Yeah
I'm happy with this :D
Rated 1 / 5 stars January 19, 2012
Just no... Also agree with the below
Effort is clearly established in this game but I have to ask, did you actually test this game at any point during design? There's literally too much going on. The music is boring, the background is horrible with ALL its colours and what else, making it difficult to see. The avatars are too big for the screen-size, and to complex to even see clearly.
What was with all the guns shooting at once, just so many bullets everywhere? Pickup sensitivity is extreme with you literally having to be on top of the coins and other stuff to grab them, a little bit of magnetism or distance leeway isn't going to ruin the game.
I think the problem here is you've forgotten your making a flash game. You really don't need this entire intense graphics or pretty imagery thing going on as it just makes the game more ugly. It's a lot of hard work for nought.
Also why do I have about six guns at the beginning? For the first five levels, I just breezed through with no problem before I realised I'd forgotten to upgrade, and then it just got easier.
No punishment with Ammo, you wait about a second for it to replenish and the enemies drop ammo pickups that fully replenish on pickup anyways.
The overall difficulty of this game was that there wasn't any.
And if I clip into an enemy, only I should get hurt. Sometimes looking at other games and recognizing patterns (Mario doesn't hurt a goomba for walking into it, same for sonic, free-roaming space invader games, upgradeable space-shooters etc), then applying them is fine. I was practically immortal as I flew around destroying everything and then picking up frequent health pickups just served to turn the difficulty into mush.
Why did I have the option to turn of guns? I was immortal with them all on and so many pickups meant ammo wasn't a problem. Again, make the difference having a gun on and off be seen and known. Don't just add features to a game just because you can, that's how we get the crap that's considered as games at the moment.
Ideas for next time:
Make the map bigger/make the avatars smaller.
Drop the intense visuals, less is more!!!
Upgrades need to feel like upgrades, even if it means the beginning starts a bit dull and the weapon is crappy. That's the point of upgrades, to become better.
Start with one gun not six.
If you make music for a game, make the score sound like it would actually loop properly or make it longer then ten seconds.
Maybe test your game as you make, you know so that you can see where it has gone wrong and the player's then don't have to tell you what's wrong.
You get 2/10 because you coded it and at least produced a working game, even though it was bad.
Rated 4.5 / 5 stars January 10, 2012
Amusing, different and spine tingling
The song was annoying but different. It made the tutorial actually fun to watch, if a little disturbing. :D
Rated 3.5 / 5 stars January 4, 2012
Well I'm not getting the sniffles anymore
They're deadly.
8/10 for the first one.
9/10 for the second.
7/10 for the third one.
7/10 for the fourth one.
4/10 for the fifth one.
5/10 for the sixth one.
overall, 7/10
Rated 5 / 5 stars November 30, 2011
You sir
Are amazing. how long did this take you? and wow
Thanks! This took me about a month and a half to do. Lots of drawerins!
Rated 5 / 5 stars October 2, 2011
This game
Is amazing. There is no other way to describe it, it is just truly amazing. The ability to listen to your own music while playing, with neat retro graphics, pretty sweet gameplay and enough variety in the actual game (panel wise) that it wasn't just repetition that I can only give this game 10/10 and this still doesn't justify how good this game truly is to a pointinwhichimforgetingtousepunctuati onjusttosayhowawesomethisis. Only one thing that got, which was the pilot view panel, but that in its self was awesome as it did make the game alot harder while at the same time make more exciting to play. This is a flash game. One that shows true innovation (although similar to that music-ship game on steam). I also love how it allows you to go buy the music that other people are playing to.
This is a game. A true game. A proper, flash, game. Make more sir, because this is at a Charlie Sheen level. :O
Rated 4.5 / 5 stars May 15, 2011
Genuinely
More of this must exist!
Rated 4.5 / 5 stars May 15, 2011
Eh...
So, ehm... yeah :D